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Fantasy Creatures - Queen Spider

I again worked from concept art provided by Niki Hunter (niki-uk.deviantart.com), which was designed for the game SUDEKI (Climax Studios / Microsoft, 2003).

The symmetrical nature of this design made it relatively easy to model and texture, as both used this advantage.
I feel that that the polygon detail is low but still allows for the creature's form to be shown accurately.

Queen Spider concept art created by Niki Hunter (niki-uk.deviantart.com).

Queen Spider concept art created by Niki Hunter (niki-uk.deviantart.com).

Queen Spider Model. 
This design allowed for relatively low polygon detail, and the mirroring of entire body.
This advantage stemmed to the UV shells too, allowing for quick production.

Queen Spider Model.
This design allowed for relatively low polygon detail, and the mirroring of entire body.
This advantage stemmed to the UV shells too, allowing for quick production.

This image shows the Queen Spider rendered with the additional specular and normal texture maps,

This image shows the Queen Spider rendered with the additional specular and normal texture maps,

Queen Spider on Sketchfab

The wire frame and symmetrical details of this model can be viewed here.
Change the Rendering setting to 'Shadeless' to view the diffuse map only.