As with the fantasy character archetype project style, this fantasy creature project is to showcase low poly modelling with hand painted textures.
A later image in this project and the Sketchfab upload also include other texture map types; specular, normal, opacity and illumination.
I hope to demonstrate my ability to efficiently model a true likeness of designs provided to me, and to hand produce texture maps.
All the creatures were created by, and used with the permission of Niki Hunter (niki-uk.deviantart.com), a friend and freelance artist, for the game SUDEKI (Climax Studios / (Microsoft Game Studios, 2004).
Incidentally, I was lucky enough to do work experience at Climax Studios back in the SUDEKI days, and a couple of my NCP designs made it into the game!
Skorchion Variants Posed.
The models use the same bones rig, and creating the variants consisted of simple changing of geometry and/or re-colouring or re-toning elements of the original texture.
To see the diffuse texture only, use 'Shadeless' option.