I again worked from concept art provided by Niki Hunter (niki-uk.deviantart.com), which was designed for the game SUDEKI (Climax Studios / Microsoft, 2003).
The symmetrical nature of this design made it relatively easy to model and texture, as both used this advantage.
I feel that that the polygon detail is low but still allows for the creature's form to be shown accurately.
Queen Spider on Sketchfab
The wire frame and symmetrical details of this model can be viewed here.
Change the Rendering setting to 'Shadeless' to view the diffuse map only.