This project was part of my self-learning for retopology in 3d-Coat, and the PBR texture workflow in Substance Painter.
My subject was a hi-res scan of my sister cosplayed as X-Men's Jubilee; scanned by the wonderful REPRONAUTS (http://repronauts.com/).
This provided me with an asset to use for retopology, as well as a highly detailed model to extract details (normal, height, curviture etc.) to allow the PBR maps to perform correctly in Substance Painter.
This has helped me to learn and understand the workflows needed to produce highly detailed yet low poly assets ready for game engines.
As far as producing PBR textures goes, I have a lot to learn, but this is a pleasing first try!
Ludi: Retopo and PBR Project
Finished model on Sketchfab.