The goal of this project is to show my abilities in character design and modelling efficiently and descriptively despite low polygon numbers, and to produce a hand-painted style of texturing.
To this end, the models have a low rate of polygons, and diffuse maps (and opacity maps were needed) only.
In the later images and SketchFab uploads other texture maps have been added to illustrate the additional detail these can provide.
Seeing as I had already designed some fantasy characters in my other low-poly project, I decided to opt for more traditionally proportioned characters, and reworked the designs as such.
There is a certain charm to low-polygon modelling, and I really enjoy it!
The Elven Archer model in Sketchfab.
View it here to scrutinise the geometry in detail.
Please choose the Rendering/Shadeless option to see the diffuse texture only.
The Knight model in Sketchfab.
View it here to scrutinise the geometry in detail.
Please choose the Rendering/Shadeless option to see the diffuse texture only.