This was a task in character development, following a concept through the game artist pipeline.
I used all of my skills; design, modelling, digital sculpting, texturing, rigging, skinning and animation.
Please see the Sketchfab links for the actual model.
It was very eye opening to see what I could produce based on another person's art, and how much I relied on my own design skills not having the original artist there to inform me on colour treatment, for example.
I hope that I have done the character justice!
The character was designed by David Revoy / Blender Foundation / CC-BY-3.0 (https://commons.wikimedia.org/wiki/User:Deevad#/media/File:Character_Sintel-model-sheet.png)