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Character Development - Female Adventurer

This was a task in character development, following a concept through the game artist pipeline.
I used all of my skills; design, modelling, digital sculpting, texturing, rigging, skinning and animation.
Please see the Sketchfab links for the actual model.

It was very eye opening to see what I could produce based on another person's art, and how much I relied on my own design skills not having the original artist there to inform me on colour treatment, for example.
I hope that I have done the character justice!

The character was designed by David Revoy / Blender Foundation / CC-BY-3.0 (https://commons.wikimedia.org/wiki/User:Deevad#/media/File:Character_Sintel-model-sheet.png)

Fully textured model in pose.
(3D asset on Sketchfab)

Model breakdown for a Female Adventurer based on a model sheet by David Revoy for 'Sintel', showcasing the modelling, texture, digital sculpt, rigging skinning and posing.

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

Model breakdown for a Female Adventurer based on a model sheet by David Revoy for 'Sintel', showcasing the modelling, texture, digital sculpt, rigging skinning and posing.

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

Colour treatments put to my peers for review.
Art by David Revoy,

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

Colour treatments put to my peers for review.
Art by David Revoy,

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

The final colour treatment and material reference based on version 2 in the previous image. 
Art by David Revoy,

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

The final colour treatment and material reference based on version 2 in the previous image.
Art by David Revoy,

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

Modelled and textured character in a T-Pose.

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

Modelled and textured character in a T-Pose.

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

Examples of facial expressions that can be made using the rig.
It was clear from David Revoy's model sheet that there were certain poses that conveyed her character.

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

Examples of facial expressions that can be made using the rig.
It was clear from David Revoy's model sheet that there were certain poses that conveyed her character.

Original Character by: David Revoy / Blender Foundation / CC-BY-3.0

Fully textured model in T-Pose.
(3D asset on Sketchfab)