I have finally had some time to work on the GUNRUNNER characters (their concept art can be found in my gallery).
I invested in Substance Painter Suite and Zbrushcore, so used those in my workflow, to very nice and unexpected results!
I do lament that Zbrushcore has pretty much stripped out hard surface modelling...so the details on the head gear were hand painted in Substance Painter.
Of course, the body is in the works as well! I will upload it as and when I complete it.
Complete:
- Character head
- Tool set
In progress:
- Body (currently sculpting)
- Overalls accessories
Original Character description and Magnification gadget/flying cap design: Richard Hale, 2002. Character design and modelling: Jeanne Price, 2016-2017.
3D Model.
The geometry and textures can be viewed interactively here.