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SAVAGE SPACE POTATO - Game Jam 2017

Here are some concepts and assets I created at a 24hr Game Jam in Feb 2017.

I concentrated on character assets and some props.

My team consisted of 5 people (Designer, Developer, x 2 Artists, and a Tester plus our Mentor). The theme was space, and we decided to make a game out of our team name! Unfortunately it didn’t go as well as we hoped, and we didn’t manage to get a build with all the game-play features. :(

Special shout out to Matt, JC, Ben, Dushane and Tom for the great experience!

Our team logo....which turned into the inspiration for our game!

Our team logo....which turned into the inspiration for our game!

Savage Space Potatoes - Concept Image.

This is a retrospective image, but I drew it really quickly as if I had been conceptualising on a time budget!

It gives an idea of the game we were going for.

Savage Space Potatoes - Concept Image.

This is a retrospective image, but I drew it really quickly as if I had been conceptualising on a time budget!

It gives an idea of the game we were going for.

Face your SPUD ENEMIES!
These are the enemy types we brain-stormed as a team during the initial hours of the game jam.
The primary colours would help identify the enemy type quickly whilst playing.

Face your SPUD ENEMIES!
These are the enemy types we brain-stormed as a team during the initial hours of the game jam.
The primary colours would help identify the enemy type quickly whilst playing.

Texture sets created for the assets.
The top group were hand painted. The bottom group where painted on the geometry using Microsoft's Paint 3D.

Texture sets created for the assets.
The top group were hand painted. The bottom group where painted on the geometry using Microsoft's Paint 3D.

Savage Space Potato: S.P.U.D GUN.

The character collects the smiley Collectable Potatoes (right) to create Potato Bullets (left) which damage the enemy Space Potatoes! The S.P.U.D GUN would also suck in scrap metal for repairing the space ship tunnel.

Hot Space Potato (Animated)

I modelled and textured, my fellow artist Ben Snowball rigged and animated this guy!

Sweet Space Potato (Animated)

I used the Hot Potato's geometry, textures and rig as the basis for the Sweet Potato. Working with time constraints means that this approach is more productive.

Rig by Ben Snowball

Savage Space Potato: Turret (Animated)

A collaboration between Ben Snowball and me. He took my gun and turned it into a turret, then re-textured!

Rig and animation by me.

Savage Space Potato: GAME OVER! (Animated)
Created and textured in Microsoft's Paint 3D